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Project Breakdown Page for USA Today Newspapers Box

Game Res Textures applied, and captured in IRay. Early attempts at the texturing. I ended up having to change the base mesh on both High and Game Res to further match the reference images.

Game Res Textures applied, and captured in IRay. Early attempts at the texturing. I ended up having to change the base mesh on both High and Game Res to further match the reference images.

New Version of Game Res Textured and captured using IRay from Substance Painter.  Base mesh has been changed to bring it more in line with the reference images,  pre inclusion of the ware details.

New Version of Game Res Textured and captured using IRay from Substance Painter. Base mesh has been changed to bring it more in line with the reference images, pre inclusion of the ware details.

Game Res Pre Texture Presentation Shot Changes Made to the base High Res and Game Res Meshes to bring it more in line with critiques.

Game Res Pre Texture Presentation Shot Changes Made to the base High Res and Game Res Meshes to bring it more in line with critiques.

Presentation Shot Showing the base High Res Mesh.

Presentation Shot Showing the base High Res Mesh.

This is the breakdown sheet for references for of a Newspaper Box, for the creation of a in game prop.

This is the breakdown sheet for references for of a Newspaper Box, for the creation of a in game prop.

This is the breakdown page, that contains the various stages of the models' creation and texturing, along with the reference page of assets used in its creation.

Date
July 11, 2020