UI Elements, fully animated and coded to transition on the button press. The collectibles screen is not fully implemented due to waiting on the criteria for the unlockables. Also credits still waiting to be filled due to changes in credits.
The Great Mighty Lava, with Idle animation. The final boss of the Trial of Passage
The Airship - Used to carry the hero from level to level.
The Boulder Element - inspire by concept art given by Rob Lowe, mechanics based on Deku's from Zelda: Ocarina of Time.
"Trial of Passage" This game was the brainchild of Nicholas Fife, Brad Thompson, Robert Lowe, and Ted Koniarz.
Designers:
Nicholas Fife
https://gameswithfife.wordpress.com/
Rob Lowe
https://amerudax.wixsite.com/rlowe
Ted Koniarz
https://teddysportfolio605818336.wordpress.com/
Brad Thompson
https://bradleythompsonportfolio.wordpress.com/
The artists for the project are:
Ashley Coe
https://www.artstation.com/ashleycoe
Christopher Peterson
https://www.artstation.com/christopher_r_peterson
Vincent Brindisi
https://www.artstation.com/vincentbrindisi
Benjamin Portmann
https://www.artstation.com/benjaminportmann
This was a collaborative effort; for this project, I took on the roles; of prop artist, environmental artist, character artist, character rigger and animator, and UI artist/developer.
This being my first time diving deeper into character art and animation, as well as UI Design. All the models were made in Maya, approved by the designers at every stage of development, then exported out for Unity's use by the designers. This was a new learning process for all of the artists on our team, as unreal and unity do not use the same texturing systems, so the designers and we were quick to learn from each other and help one another out. The Great Mighty Lava, the Boulder enemy, the airship, and the boulders are fully animated. With a long list of animations that go into the state machines made by the designers. I want to give massive credit to Nicholas Fife for being brutally honest and forward with his wants in regards to animations require for his assets.
This project was a great implementation of all the knowledge I have acquired up to this point. Working on the go, on multiple assets at one time, gave a sense of thrill and pressure. It was truly a joy to work with everyone on this team.